Kane's Plight Walkthrough
This is the official Kane's Plight walkthrough, given to you FREE! It will tell you where all the quests are in Kane's Plight and how to complete them. None of them are particularly hard to find or complete, so I encourage you to make a few playthroughs and try to find everything you can yourself first. Obviously, this guide will contain spoilers for every quest.

Aylesville

Aylesville town quest
Requirements: None
Talk to the mayor in the big eastern house, and he will give you the key to the mine which is found at the eastern part of town. Proceed through the main path of the mine, down to the second floor, and you will come across a flashing green orb on a stone block. After you make your choice, go to Bolstein the tree who is in the north western part of the town.
Forge into axe and use on Bolstein: 50 exp, 10 good points, and 20 gold. Leave and return for "good Aylesville".
Take the magic energy as is and use on Bolstein: 50 exp, 10 evil points, and 20 gold. Return for "evil Aylesville".

Trapped Bernard
Requirements:
Climbing 7
Mechanics 8
Beast language 8
To summon the mole you must walk between the 3 dirt piles in the right order. First is in the south room of the first floor, second is in the north room of the first floor, third is in the middle of the second floor. Talk to the mole here and he will tell you to go to the northern room on the first floor. Examine the crack to go into it. talk to Bernard and tell him you will help him. Exit the room at the south where you entered. After you exit you have a choice.
Free Bernard: 40 exp, 5 good points, and 10 gold.
Trap Bernard: 40 exp, and 5 evil points.

Scarecrow
Requirements: None
Talk to Farmer Bob who is east when you enter Aylesville. When finished, the scarecrow will spawn. When you capture it by pressing the use key, you will have the option to free him by taking him to the town exit, or returning him to Bob. Note: you must complete this quest before you help the mayor/Bolstein as it won't be available afterwards.
Free him: 10 exp, 2 good points, and 5 gold.
Return to Bob: 10 exp, 2 evil points, and 5 gold.

Aylesville Evil

Missionary
Requirements: None
Speak to the wandering tree near the south east of the fountain. He wants you to go to Hearthson and tell Rufus the preacher what happened to him. Go to Hearthson and enter the first building on your right. Speak to Rufus and you have a choice.
Marcus is a tree: 60 exp, and 5 good points.
Marcus is a heathen: 60 exp, and 5 evil points.

Mayor's basement
Requirements: Beast language 10 (optional for good)
Enter the mayor's house and go to the second floor and examine the open book on his desk. Go back to the first floor and examine the rock to the south east. Proceed down the stairs. Examine the open book on the table and then stand in the middle of the hexagram and use the action key.
Drain the cow: 50 exp, 5 evil points, and 3 points in any one skill of your choice.
Rejuvenate the cow: 50 exp, 5 good points, and future 4 points in any one skill of your choice.

Aylesville Good

Joanna's ring
Requirements: Survivability 12
Speak with Joanna east of the fountain. She lost her ring. Her ring is located on the west side of the fountain, third spot down. Protip: you don't actually have to talk to her again, but you're missing out on the reward.
Return the ring: 50 exp, 3 good points, and 20 gold.
Lie and keep the ring: 50 exp, 3 evil points, and the Cats-Eye Ring (gives +3 beast language).

Steve the mouse
Requirements: Beast language 12
In Joe's house, which is the southern most house, is Steve the mouse. Talk to him and he wants you to get cheese from the mayor. Go to the second floor of the mayor's house and examine the plate of food on his table.
Get swiss cheese and return to Steve: 60 exp, and 5 good points.
Get bleu cheese and return to Steve: 60 exp, and 7 good points.

Aylesville to Hearthson passage

Dead adventurer
Requirements: Climbing 15
This is self explanatory: after crossing the chasm, examine the bones three times to receive 200 exp, 3 good points if you bury the bones, or 3 evil points if you toss them in the chasm.

Hearthson

Hearthson town quest
Requirements: None
Go to the big building in the north west part of town. Go to the 2nd floor and speak with Waltson. He wants you to take care of the raccoon problem. Go to Meridia Forest which is at the north part of town. From here go east past the two raccoon guards. From here go north and speak to Rosferu across the bridge. He wants you to kill the crargs, green mouse things, but first you have to find them. Exit to the south. Head east a bit and talk to the crarg to the north, then follow it by pressing the action key where it was standing. In this new area, speak with the crarg leader who is non-moving at the top. From here you have three choices:

Good choice: return to Rosferu who will give you rat poison. Return to the crarg area and activate the water hole in the center to poison them. you get 10 good points. Return to Waltson to get 150 exp and 30 gold.

Evil choice: Return to the raccoon area. You will notice the raccoon in the center patrolling in a square. When his back is directly opposite two of the four raccoons on the tables, activate the raccoons to knock them out. Wait for the patrolling raccoon to have his back to the remaining two raccoons and repeat. You will leave the area and receive 10 evil points. Return to Waltson to get 150 exp and 30 gold.

Really evil choice: Return to Rosferu and get the rat poison, then do everything in the above evil choice but don't leave Meridia Forest yet. Instead, go to the crarg's water hole like in the good choice and poison it. You will receive an extra 5 evil points on top of the 10 from before. Return to Waltson to get 150 exp and 30 gold.

Waltson's meal
Requirements: None
In waltson's house on the second floor, you will notice an empty space on his table to the east of waltson. Examine it to learn Waltson hasn't gotten his meal yet. Speak to the non-moving cook downstairs. Now go to the raccoon area in Meridia Forest. You will see four boxes. Examine the one with blue fish in it.
Take the shrimp unaltered, and then return to the cook: 50 exp, 5 good points, and 10 gold.
Spice the shrimp, and then return to the cook: 50 exp, 5 evil points, and 10 gold.

Raccoon's new home
Requirements: Hearthson town quest good choice
As soon as you exit Meridia Forest there will be a raccoon on the left. Talk to him and he wants a new home. Exit Hearthson and examine the two yellow bushes in the area. One is to the east, the other is to the north west. Return to the raccoon.
Tell the raccoon of the safe eastern bush: 100 exp, and 5 good points.
Tell the raccoon of the not so safe north western bush: 100 exp, and 5 evil points.

Crarg ambassador
Requirements:
Hearthson town quest evil choice
Started Barry the bear's quest
After exiting Meridia Forest you will see a crarg in the bum enclosure to the east. Talk to him and he wants your help getting to Waltson's food cache. In order to access the area you must have started Barry the bear's quest. The secret entrance is on the west side of Waltson's house, fourth block from the bottom. Inside you will see a crack in the wall.
Widen the crack and then return to the crarg ambassador: 100 exp, and 5 evil points.
Block the crack: 100 exp, and 5 good points.

Zeppy the scuttle
Requirements:
Hearthson town quest really evil choice
Beast Language 18
Climbing 20
Mechanics 22
Return to the raccoon area and notice the new critter wandering around. Talk to it to learn it wants you to help its friends which are located in the area north of Hearthson with the vines leading to it. Enter the area past the guard, and then talk to the scuttle leader to the east. The leader wants you to repair a bomb and use it to blow up the rubble leading to the bone lord who is to the north.
Blow the rubble and then talk to the scuttle leader: 400 exp, 5 evil points, and 40 gold.
Give the bomb to the bone lord: 400 exp, 5 good points, and 40 gold.

Barry the bear
Requirements: Mechanics 18 (evil only)
When you enter Hearthson you will notice 4 houses to your right. This quest is located in the top right house. Speak to the blue teddy bear in there. Barry wants his mechanical device back and tells you about Waltson's secret entrance. The secret entrance is on the west side of Waltson's house, fourth block from the bottom. Go up the ladder on the other side of the room to emerge into Waltson's bedroom. Examine the table on the right and you have a choice.
Take the device un-tampered and return to Barry: 60 exp, 5 good points, and the teddy bear key.
Rig the device and return to Barry: 60 exp, 5 evil points, and the teddy bear key.

Shady guy
Requirements: Evil 25
In the pub, which is the large building west of the entrance, there is a guy sitting at the northern position of the western most table. Talk to him and he wants an item from a guy in the bum enclosure.

Good choice: Go and talk to the guard in the center of town and tell him of the shady guy: 50 exp, 5 good points, and 20 gold.

Evil choice: Go to the bum enclosure and you will see to the north west who is not moving. Examine the box behind him twice to obtain the item for the shady guy. Return to the shady guy: 50 exp, 5 evil points, and 20 gold.

Teddy bear village
Requirements: Teddy bear key from the conclusion of Barry the bear's quest

Morphing bear
Requirements: Mechanics 22
When you enter the village you will notice a morphing bear in the upper right. Speak to the non-moving bear next to the pen.
Repair the mechanical device: 200 exp, 5 good points, and the otherworldly weapon (+7 survivability).
Rig the mechanical device: 200 exp, 5 evil points, and 25 gold.

Engineer bear
Requirements:
Survivability 25
Pickaxe item (trader in Rovendell)
To the right of the piano is a non-moving bear, talk to him. He wants you to mine 4 adamantium. Go outside the village and go to the east and mine all 4 adamantium. Return to the village.
Give the ore to the man: 450 exp, 5 evil points, and 40 gold.
Ignore the man and give the ore to the bear: 450 exp, 5 good points, and 40 gold.

Rovendell

Bernard's trap
Requirements:
Trapped Bernard evil choice
Mechanics 20 (optional)
When crossing the bridge from Hearthson to Rovendell, Bernard will capture you and take you somewhere. After his speech, examine the door. If you have the mechanics you will open it, if not the mole will appear behind you and you can exit via the hole he dug beside him. Proceed across the bridge finally coming to Bernard.

Evil choice: Examine Bernard and shove him off the cliff. Then examine his book, then escape using the door to the east: 100 exp, 5 evil points, and 10 gold.

Good choice: Examine Bernard and try to reason with him, then escape using the door to the east: 100 exp, 5 good points, and 10 gold.

Bernard's house
Requirements:
Trapped Bernard good choice
Beast language 20
South of Rovendell is Bernard's house. Enter it and go inside and talk to Bernard in his room. He wants you to help his animals and gives you the key to their pen. Talk to the horse to learn they need mushrooms. Exit the area and head north east, or directly north of the guard. Examine the mushroom.
Take the correct mushroom, return to the horse, then talk to Bernard: 250 exp, 30 gold, and 5 good points.
Take the poison mushrooms, return to the horse, then talk to Bernard: 250 exp, 30 gold, and 5 evil points.

Ruby the cow
Requirements:
Evil Aylesville - mayor's basement good choice
Beast language 10
Find Ruby wandering around north east of Rovendell. Talk to her to get 4 skill points in any one skill of your choice.

Rovendell town quest
Requirements: None
Talk to King O'brien who is on the second floor of the big house to the north. He wants you to go into the mirror. Examine the mirror to be sucked inside. Head north to talk to his evil twin and get evil king in a bottle. Exit the mirror.

Good choice: Talk to the king and give him the bottle. He now wants you to exit the town and go to the cave of demons directly east. Once inside examine each of the three pillars. Return to the king: 1000 exp, 10 good points, and 50 gold.

Evil choice: Stand in front of the mirror press the use key. The evil king will take over the real king. Now the king wants you to exit the town and go to the cave of demons directly east. Once inside the game will do the rest. Return to the king: 1000 exp, 10 evil points, and 50 gold.

Rothstein wandering cactus
Requirements: Evil Aylesville
Rothstein is located in the north eastern house with vines on it. Talk to him and he wants you to take care of a wandering cactus. Exit the town and go south a bit. Examine the cactus.
Use powder and return to Rothstein: 300 exp, and 5 good points.
Throw away powder and return to Rothstein: 300 exp, and 5 evil points.

Rothstein new seed
Requirements: Good Aylesville
Rothstein is located in the north eastern house with vines on it. Talk to him and he wants you to throw his seed in the rive north of town. Exit the town and go north to the river and examine the part of the river to the right of the bridge.
Throw the seed in the river and return to Rothstein: 300 exp, and 5 good points.
Give the seed to the squirrels and return to Rothstein: 300 exp, and 5 evil points.

Desmond
Requirements:
Evil 45
Survivability 25
Desmond is located in the house to the north west, south west of the king's house. Talk to him and he wants the gold from Rothstein's house. Go to Rothstein's house which is directly east with vines on it. Inside and to the right you will see two tables.
Take the gold on the left table and return to Desmond: 300 exp, 5 evil points, and 40 gold.
Take the powder-filled bag on the right table and return to Desmond: 300 exp, 5 good points, and 40 gold.

Melvin the insomniac
Requirements: None
Enter Melvin's house which is the first house to the north of the entrance in town and speak to Melvin. Exit his house from the east and examine the scarecrow. Return to Melvin.
Tell him it's the scarecrow: 300 exp, and 5 good points.
Tell him the animals are plotting: 300 exp, and 5 evil points.

Linda
Requirements:
Good 45
Mechanics 22
Survivability 16 (evil only)
Linda is in the south western church. Talk to her and she wants you to help her with the demon chicken in the basement. Examine the cross behind her. After the chicken talks to you, use the machine behind it.
Overload the machine and return to Linda: 300 exp, and 5 good points.
Free the demon chicken: 300 exp, and 5 evil points.

Percy the dog
Requirements: Beast language 18
Percy is wandering around east of the animal pen. Talk to him and he can't find his bone. His bone is located north of Desmond's house, west of the King's house, at the tree with leaves only at the top.
Return the bone to Percy: 100 exp, and 3 good points.
Return to Percy and throw the bone over the wall: 100 exp, and 3 evil points.

Cresmont

Cresmont town quest
Requirements: None
When you enter the town Richard will automatically talk to you. Go to his house directly east and talk to him again inside. He gives you the key to the shack which is in the north east part of town. Go into it and talk to the big flame inside, and examine the frozen river to the south. Return to Richard and talk to him. Talk to him again.

Good choice: Tell Richard he should negotiate with the flames. He will leave and come back. 1500 exp, 10 good points, and 50 gold.

Evil choice: Tell Richard you should blow the river and kill the flames. Return to the underground cave and examine the river setting the explosive. Return to Richard. 1500 exp, 10 evil points, and 50 gold.

The big flame
Requirements: Cresmont town quest good choice
At the north part of town is the big flame. Talk to it and it wants some ore which is found near the volcano which is north west of town.
Get the rubium ore and return to the flame: 1000 exp, and 5 good points.
Get some coal and return to the flame: 1000 exp, and 5 evil points.

Edward's dog
Requirements: Cresmont town quest evil choice
Edward's house is the first house to the north from the entrance of town. Talk to Edward to learn his dog got scared and ran away. Exit town and head north to find it.
Disinfect the wound, and return to Edward: 1000 exp, and 5 good points.
Don't disinfect the wound, and return to Edward: 1000 exp, and 5 evil points.

Snowman's headache
Requirements:
Good 80
10 gold
Slightly north east of Richard's house is a snowman. He wants you to talk to Thomas the trade who is to the far west in town. Talk to Thomas.
Get headache remedy and return to the snowman: 1000 exp, and 5 good points.
Get headache creator and return to the snowman: 1000 exp, and 5 evil points.

Dillon's problem
Requirements: Evil 80
North of Richard's house, west of the shack leading underground, is Dillon's house. Talk to him and he wants you to go downstairs and take care of his clone. Examine the table next to the fireplace, go downstairs, and talk to the clone.
Kill the downstairs Dillon and return to the Dillon upstairs: 1000 exp, and 5 evil points.
Go back upstairs and knock out that Dillon, and then return to the one downstairs: 1000 exp, and 5 good points.

Volcano
To enter the volcano you must have at least 33 in all 4 skills at the same time. Equipment can of course be used. There is no saving in the volcano. There are 3 floors of puzzles in the volcano, with a surprise on the 4th floor. After you complete a floor and move to the next, there is a rope right next to the start of the floor which you can use to escape and save, then re-enter at the floor you left.

"Secret" quests

Clown in a cave good
Requirements:
Good 65
Pickaxe item (trader in Rovendell)
At the very start of the game with the tutorial signs, you should have noticed a blocked entrance. Return with the pickaxe to clear the rubble. Go inside and speak to the clown. He will reappear at the upper left. Talk to him again and enter the hole. Go north and talk to the old man then save. Go north where he was standing. The wolf will spawn 3 dogs and the wolf himself will flee from you. Run after the wolf and spam the use key until you finally get him. 600 exp, 5 good points, and 50 gold.

Clown in a cave evil
Requirements:
Evil 65
Pickaxe item (trader in Rovendell)
At the very start of the game with the tutorial signs, you should have noticed a blocked entrance. Return with the pickaxe to clear the rubble. Go inside and speak to the clown. He will reappear at the upper right. Talk to him again and enter the hole. Examine the husband, wife, and cat to kill them. Note: PG-13 violence is described here, but no actual violence is shown graphically. 600 exp, 5 evil points, and 50 gold.

Lizard King
Requirements:
Beast language 30
Noise maker: dog item (trader in Cresmont)
Fell in the fountain chasing a frog.
Go to the Aylesville fountain and stand on the walkway leading into the fountain. If you haven't already, examine the lily pad to the right and chase the frog, falling in. Return to where you were. Examine the space to your left. Stairs will appear, go down them. Head north and talk to the lizard king. Exit the area and the correct place to build the sign is exactly 2 spaces south of the stairs. Note: you may wonder how you're supposed to find this quest. If you talk to Sparky the dog in Aylesville and/or Aylesvill Good, Sparky will tell you his barking scares away the frogs.
Build warning sign and return to the lizard king: 1000 exp, 5 good points, and 80 gold.
Build invitational sign and return to the lizard king: 1000 exp, 5 evil points, and 80 gold.
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