Kane's Advocacy Walkthrough
This is the official Kane's Advocacy walkthrough and hint guide, given to you FREE. It will tell you where all the quests are and how to complete them, as well as give you hints for additional things the quest has to offer. Almost everyone involved in a quest has something different to say depending on where you are in that quest, and I do not reveal all of them here. The quests are not hard to find or complete, so I strongly encourage you to play the game at least a few times before you rely on this guide. These quests are not nearly as short or simple as the descriptions imply. I purposefully leave out the details so the quests are as unspoiled as possible.

Ryson
Edgar the shepherd
Meteor quest
Forest quest
Dan's farm (chose "free Gary" in tutorial)
Dan's farm (chose "returned Gary" in tutorial)
Lost cat
Relationship problems
Crarg infestation
Cat slavery
Dirkely family
Ryson main quest

Dirkley
Michelle's book
Stolen plants
Underground stream
Dirkley scientist
Scuttle vs. bone lords
Teddy bear quest
Miner's rights
Dirkley main quest

Secret Ryson quest
Dual town quests


Tutorial Area
This area's purpose is to introduce you to the game. First you must go inside the house on the right. Inside the four bookcases on the left will describe to you the four skills. The four bookcases on the left describe how the game works including controls. The two upper right bookcases tell a little about Ryson and Dirkley. Go to the open book next to the bed and activate it. You get four questions which ask what you did in the first game, Kane's Plight. The first question will alter which quest you get at Dan's farm. The rest of the questions only change a bit of dialogue here and there, with the second applying only to Ryson, the third only to dirkley, and the fourth to both towns.

Once you have done this, you can leave the cabin and continue north. Here you get your choice between Ryson or Dirkley. Whichever town you choose will be the town you explore for the rest of this playthrough.


Ryson

Edgar the shepherd
Requirements: None
Speak to Edgar, he is wandering around outside of Ryson to the southwest. He wants you to find his lost sheep. Go to Ryson northeast, enter the southwestern house, and speak to the sheep.

Help the sheep: Go back to Edgar and tell him the sheep left.
Reward: 25 exp and 2 Dirkley points.
Go back to the sheep. He wants you to return something. Go to Ryson southeast, enter the southwestern house, and talk to the woman.
Reward: 50 exp and 2 Ryson points.

Help Edgar: Go back to Edgar and tell him where the sheep is.
Reward: 25 exp and 2 Ryson points.
Go to Wilshire's farm which is directly north and slightly east of Ryson. Go inside the house and speak to wilshire. Leave the farm and head east until you find some bones. Examine the bones then return to Wilshire.
Reward: 50 exp and 2 Dirkley points.

Hint: Becky, the woman who housed the sheep, says something different at each point in the quest.

Meteor quest
Requirements: None
Go to Arthur's farm which is just a little bit west of Ryson. Talk to the woman on the right. After that, go inside the house. Save before you examine the glowing purple sphere. Choose the option to smash it for a cool death scene. After you've reloaded, touch the object instead. In order to leave the house you must make a choice.

Help Gecktys: Choose to give the rock to lacy, then talk to Lacy.
Reward: 50 exp and 5 Dirkley points.
Re-enter the now called Gecktys place, go inside the building, and talk to dominated Lacy. Do what she wants by first leaving, going to tiles east and examining the hole. Return to her. Leave the house and after an automated scene leave the area and go just a little bit southwest and use the new object there. Return to Lacy.
Reward: 50 exp, 5 Dirkley points, and Gecktys' Helmet.
Hint: Talk to dominated Lacy to learn more, and go downstairs and talk to Gecktys to learn still more.

Help Lacy: choose to give the rock to the alchemists, then talk to Lacy. From here go to Ryson southeast and enter the northwestern house. Talk to the man on the left. Aterwards, talk to the man on the right to get the nulling potion. From here go back to Arthur's farm and enter the house. Examine the sky-rock.
Reward: 50 exp and 5 Ryson points.
Re-enter the house, speak to Lacy, and get the item Posh Hat. Leave and go to Ryson northwest and enter the pub which is the left house. Talk to the bottom left man then return to Lacy. Re-enter the house and talk to Lacy again.
Reward: 25 exp and 2 Ryson points.
Return to the alchemists and speak to the man on the right.
Reward: 25 exp and 2 Ryson points.
Hint: Talk to Foxworth and carl several times to learn more.

Forest quest
Requirements:
Beast language 8
Go to the large clump of trees southwest of Ryson and enter from the south. Talk to the raccoon north, then go west to the next screen, west some more and examine the crarg. Make your choice and return to the raccoon.
Reward: 50 exp and 3 Dirkley points (if let the crarg go), 3 Ryson points (if killed the crarg).
Go north and speak to the raccoon nestled between the three trees. Leave south, go east, and go to the hole in the ground. Proceed to the east part of the cave and speak to the crarg that is not moving but looking around back and forth.

Help crargs: Tell the crarg leader to attack the raccoons. Leave and go back to where the raccoon leader and talk to the crarg that is there now.
Reward: 50 exp and 5 Dirkley points.

Help raccoons: Tell the crarg leader to leave. Activate the flower in the green patch to get the crys root. Then return to the raccoon leader and talk to him.
Reward: 50 exp and 5 Ryson points.

Hint: Talk to the leaders at the end of the quest to learn more. All of the raccoons have different things to say at each point in the quest line, even if you help the crargs.

Dan's farm (chose "free Gary" in tutorial)
Requirements:
Mechanics 10 (if you choose to help Gary)
Dan's farm is south and east a bit of Ryson. Enter the house and speak to Dan, then leave and enter the north enclosure and speak to the scarecrow. Go back inside the house and move forward. You have a choice, but you don't have to decide now. If you can't decide, simply leave and re-enter the house.

Help Gary: Choose the option to free Gary. Hint: You can have a philosophical debate with Dan if you talk to him now. Examine the bookcase then proceed down the stairs to the basement. Go all the way left and examine the vines. Return to Gary.
Reward: 50 exp and 5 Dirkley points.

Help Dan: Choose the option to help Dan. Talk to dan, then go outside and talk to Gary.
Reward: 50 exp and 5 Ryson points.
Hint: Talk to Gary and Dan several times to learn more.

Dan's farm (chose "returned Gary" in tutorial)
Requirements:
Beast language 10
Dan's farm is south and east a bit of Ryson. Enter the house and speak to Dan, then leave and enter the west enclosure and speak to the dog. Go back inside the house and move forward. You have a choice, but you don't have to decide now. If you can't decide, simply leave and re-enter the house.

Help Max: Choose the option to feed the pill to Dan. Talk to Dan, then examine his food in the other room, then talk to Dan again. Go outside and talk to Max.
Reward: 50 exp and 5 Dirkley points.
Super secret hint: Exit the farm once and talk to Max. Do it again. Exit and re-enter the farm one last time.

Help Dan: Choose the option to feed the pill to Max. Tak to Dan, then examine his food in the other room. Go outside and examine the food next to max, then leave the enclosure and talk to Dan.
Reward: 50 exp and 5 Ryson points.

Hint: The man in the security office in southwest Ryson and Larry at the farm will both say something different depending on what point you are in either of these quests.

Lost cat
Requirements: None
Go to southwest Ryson and talk to the little girl outside. Then go to northeast Ryson and behind the northeastern house. Talk to the cat.

Tell the cat to go back: Return to the little girl.
Reward: 25 exp and 2 Ryson points.

Tell the cat to run away: Return to the little girl.
Reward: 25 exp and 2 Dirkley points.
Secret hint: Help the dogs in the cat slavery quest, then go southeast of Ryson for a surprise.
Secret hint: Help the cats in the cat slavery quest and return there for a surprise.

Relationship problems
Requirements: None
Go to southwest Ryson and enter the southwestern house. Talk to the woman, then talk to the man.

Tell him the truth: Choose this option.
Reward: 25 exp and 2 Dirkley points.

Comfort him: Choose this option.
Reward: 25 exp and 2 Ryson points.

Crarg infestation
Requirements:
Survivability 10
Beast language 10 (if you choose to reason with the crargs)
Go directly east of Ryson and enter the barracks. It is right below the two guards guarding the tunnel. Go inside the left building and talk to the bottom guard. Go inside the top right building. If your survivability is 10 or higher examine the crack on the left twice. If not, you'll die. I like the death though, so I recommend you save and check it out. Proceed into the cave system.

Poison the crargs: Use any of the food boxes that are in the 2x2 grid and select to use the poison. Return to the desk clerk.
Reward: 50 exp and 5 Ryson points.

Reason with the crargs: Talk to the crarg leader, which is south of the food boxes, and do what he wants. Return to the desk clerk.
Reward: 50 exp and 5 Dirkley points.

Cat slavery
Requirements:
Beast language 8
Dirkley points 15
Enter the cave which is directly north of Ryson and speak to the dog.

Open the box: Simply access it from the item menu and select it. Then select the appropriate option. Go to the bar in northwest Ryson, the southwest house, and speak to the upper left man.
Reward: 50 exp and 2 Ryson points.
Secret hint: After you have concluded this quest line, go to northeast Ryson and enter the northwest house.

Deliver the box: Go to the bar in northwest Ryson, the southwest house, and speak to the upper left man.
Reward: 50 exp and 2 Dirkley points.
Secret hint: After you have delivered the package and also after you have concluded this quest line, go to northeast Ryson and enter the northwest house.

Return to the guard dog and go inside deeper into the cave. Speak to the black dog north. Go west to the next screen. Leave and go back to Tuffy. Select the option that you're done. Head west again and you get a choice.

Help the cats: Choose this option, then talk to Chaz, the white cat.
Reward: 50 exp and 5 Ryson points.
Talk to Chaz again. Then go to northwest Ryson and enter the right house. Talk to the black cat in the top right room. Return to Chaz.
Reward: 25 exp and 3 Ryson points.
Hint: Talk to chaz to learn more.

Help the dogs: Choose this option, then talk to Tuffy.
Reward: 50 exp, 5 Dirkley points, and a slave cat.
Go to southwest Ryson and examine the mouse hole on the outside of the northwestern house.
Reward: 25 exp and 2 Dirkley points (if you choose to drive them into the house), or 2 Ryson points (if you choose to scare them away).
Secret hint: Go visit the crazy cat lady's house in northwest Ryson. You can also talk to Tuffy to learn more.

Dirkley family
Requirements:
Dirkley points 10
Go to Isaac's farm which is just northeast of Ryson. Go inside the house and talk to the man.

Help the Dirkley family: To help them so they don't get caught, choose at least two of the options that reveal where Isaac has messed up. Talk to Isaac again.
Reward: 50 exp and 5 Dirkley points.
Hint: Talk to Isaac to learn more.

Let them get caught: Choose at least two of the options where you say nothing.
Reward: 50 exp and 5 Ryson points.

Ryson main quest
Requirements:
Mechanics 8
Climbing 10
Survivability 13 (if you side with Ryson)
Survivability 12 (if you side with Dirkley spies)
Ryson points 40 (if you side with Ryson)
Dirkley points 40 (if you side with Dirkley spies)
Go to northeast Ryson and enter the northeast house.

Join Ryson: Leave and go to Ryson southwest and enter the northeast house. Talk to the middle guard, John, and report the spy to him.
Reward: 50 exp, and 3 Ryson points.
Examine the teddy bear in the room, then go to the pub in northwest Ryson. Speak to the bartender, then speak to the bottom right man. After yoy beat him exit Ryson and head all the way west and enter the cave. Ignore the north path and instead head east, climbing over the rocks, then approach the west side. After the automated scene return to John at the security office in Ryson.
Reward: 50 exp and 5 Ryson points.
Go to Ryson southeast and enter the large house on the right. Get permission from the woman to see the mayor then head upstairs and speak to the mayor.
Hint: Speak to Agatha and the mayor to learn more.

Doug's quest: Speak to Doug in Ryson's strategic headquarts. Exit Ryson and go all the way east to the two guards guarding the tunnel. they will let you in. Then talk to the southern guard and return to Doug.
Reward: 25 exp and 3 Ryson points.

Rob's quest: Speak to Rob in Ryson's strategic headquarters. Go to Daniel's place east of Ryson. Talk to the man outside. Talk to the man again inside. Return to Rob.
Reward: 25 exp and 3 Ryson points.

Invading Dirkley: If you have at least 40 Ryson points, talk to the mayor and select that you're ready. Remember, you can't finish any quests once you start this one. Most of the end is automated. When you can move, talk to the only guard in the room. Then examine the bottom left cell's door. Finish the end and you beat 1 of 4 endings! Remember to read the text file "Ryson" in the epilogue folder.

Join Dirkley spies: Talk to Ted again and agree to help him. Go to southeast Ryson and go to the northeast corner. Use the tree here to get inside. examine all three of the open books then return to the front of the bookcase to exit. Return to Ted.
Reward: 50 exp and 5 Dirkley points.
Hint: Talk to Sanders and Melissa to learn more.

Cody's quest: Talk to Cody, then leave and go all the way east to tha barracks. Examine each of the four corners of the area (corners of the fence outside). Return to Cody.
Reward: 25 exp and 3 Dirkley points.

Pete's quest: Talk to Pete, then go to the dog training area which is east of Ryson and near the tunnel to Dirkley. Attempt to enter the right pen, then enter. Examine all five of the dogs then return to Pete.
Reward: 25 exp and 3 Dirkley points.

Conquering Ryson: If you have at least 40 Dirkley points, talk to Sanders and select that you're ready. Remember, you can't finish any quests once you start this one. Most of the end is automated. When you can move, go up the stairs. Now go into the other room and examine the object in the middle. Finish the end and you beat 1 of 4 endings! Remember to read the text file "Dirkley spies" in the epilogue folder.


Dirkley

Michelle's book
Requirements: None
Go to Dirkley southeast and enter the northeast house. Speak to the woman then head to the bookshelf. After that speak to Michelle where you choose which town you like more and whichever you choose you get points for that town. (Don't worry, there's a lot more to this quest that I'm not revealing).
Reward: 50 exp and 5 Ryson/Dirkley points.

Stolen plants
Requirements: None
Go to Dirkley southeast and enter the southeastern house. Talk to the bartender. Go down the stairs behind the counter and speak to the mouse.

Help the mouse: Select this option with the mouse then talk to Ralph.
Reward: 25 exp and 3 Dirkley points.
Go to southwest Dirkley and enter the southwestern house. Speak to the man.
Reward: 25 exp and 3 Dirkley points.
Hint: Examine the man's cabinet for a movie reference.

Help the bartender: Select the option to kill the mouse then talk to Ralph.
Reward: 25 exp and 3 ryson points.
Go to southwest Dirkley and enter the southwestern house. Speak to the man, then return to Ralph.
Reward: 25 exp and 3 Ryson points.

Underground stream
Requirements: None
Go south of Dirkley and enter the mining site. Talk to the left man, then talk to Oscar. Leave and talk to Kyle.

Help Oscar: Select the option to ask Kyle to follow you.
Reward: 50 exp and 3 Ryson points.
Re-enter the mining site and talk to Kyle. Go to northwest Dirkley and enter the southwestern house. Talk to the man and then return to Kyle.
Reward: 50 exp and 3 Ryson points.

Tell Kyle: Choose the option to reveal Oscar's scheme.
Reward: 50 exp and 3 Dirkley points.
Return to the mining site and talk to Oscar. Go to northwest Dirkley and enter the southwestern house. Talk to the man and then return to Oscar.
Reward: 50 exp and 3 Dirkley points.

Dirkley scientist
Requirements: None
Go directly east of Dirkley and enter Dex's place. Talk to the man and exit. Examine the south tree, then the upper left tree. You get a choice.

Tie the dog up: Choose this option then talk to Dex inside.
Reward: 25 exp and 3 Dirkley points.

Let the dog have fun: Choose this option then talk to Dex inside.
Reward: 25 exp and 3 Ryson points.

Hint: Talk to Dex to learn more.

Scuttle vs. bone lords
Requirements: None
Go north of Dirkley and enter the cave. Go north and select get closer. You get three choices. Choosing to get in the middle will get you killed.

Help the scuttle: Choose to shove the other creature.
Reward: 25 exp and 3 Ryson points.
Talk to the northernmost scuttle then go deeper into the cave north.
Reward: 50 exp and 3 Ryson points.
Hint: Talk to the scuttle again to learn more.

Help the bone lords: Choose to kick the scuttle.
Reward: 25 exp and 3 Dirkley points.
Talk to the upper left bone lord, then talk to the right bone lord again.
Reward: 50 exp and 3 Dirkley points.
Hint: Talk to the bone lord again to learn more.

Teddy bear quest
Requirements:
Beast language 12 (if you don't help the bears)
Go northwest of Dirkley and enter the teddy bear village and talk to the guard bear. Go to Dirkley northeast and enter the northeastern house. Talk to the man inside.

Free the bear: Choose the option to convince him to free the bear. Return to the guard bear.
Reward: 50 exp and 3 Dirkley points.

Let him keep the bear: Choose the option discuss an alternative. Return to the guard bear.
Reward: 50 exp and 3 Ryson points.

Hint: Talk to Shaun to learn more.

Go inside the bear's house and talk to the bear leader directly north. Go down the west stairs then north into the mine.

Help the bears: Go to the water barrel to the right and use it. Go back to the bear leader.
Reward: 50 exp and 5 Dirkley points.
Hint: talk to the bear leader to learn how new bears get made. Talk to him again to learn more. You can also go back to Shaun and tell him what you learned.

Hurt the bears: Talk to the northeastern ada-mite and agree to help him. Exit the mine. Go east up the stairs, then east down the other ones.
Reward: 50 exp and 5 Ryson points.
Hint: You can talk to the ada-mite back in the mine to learn more. You can also tell Shaun the bears got killed.

Miners' rights
Requirements:
Ryson points 10
Survivability 10
Go to northwest Dirkley and enter the northeastern house. Speak to the man here. Exit Dirkley and follow the railroad tracks north to the mining district. Enter the area then proceed into the mine. Go all the way north and down the stairs.

Help Edward: Talk to Edward and tell him about Winthorpe. Return to Winthorpe's house and talk to Edward outside.
Reward: 50 exp and 5 Dirkley points.
Talk to Edward. Go to southwest Dirkley and talk to the boy outside the northwestern house. Enter the house. Leave and go back to Edward's new house.
Reward: 50 exp and 5 Dirkley points.
Hint: Talk to the wife to learn what happened.
Leave and go to dirkley southeast. Go to the northern part of the northeastern house and talk to the man there. Return to Edward.
Reward: 25 exp, 3 Dirkley points, and the safety vest.

Help Winthorpe: Examine the support beam two tiles above the minecart and choose to set the dynamite. Return to Winthorpe.
Reward: 50 exp and 5 Ryson points.
Go to Dirkley southwest and enter the northwestern house. Talk to the woman and then return to Winthorpe.
Reward: 50 exp and 5 Ryson points.
Exit Dirkley and follow the railroad tracks north to the mining district. Enter the area then talk to the foreman next to the mine entrance. Go inside the mine and go all the way north and talk to the old man. Return to the foreman.
Reward: 25 exp and 3 Ryson points.
Return to Winthorpe for the fancy shirt item.

Hint: Nearly all the miners say something different depending on which point in these quests you are at.

Dirkley main quest
Requirements:
Level 3
Mechanics 10 (if you join Ryson spies)
40 Ryson points (if you side with Ryson spies)
40 Dirkley points (if you side with Dirkley)
If you are level 3 go to Dirkley southwest and enter the northeast house. Go to the upper left part of the house and talk to the woman.

Join Ryson spies: Talk to the woman again and agree to help. Exit the house, then exit Dirkley.
Reward: 50 exp and 5 Ryson points.

Billy's quest: Talk to Billy in Edgar's basement. Leave and go east of Dirkley to Dex's place. Enter the right building and return to Billy.
Reward: 25 exp and 3 Ryson points.

Patricia's quest: Talk to Patricia in Edgar's basement. Leave and go west to Dirkley's barracks, near the tunnel. Enter the top left building. Leave and return to Patricia.
Reward: 25 exp and 3 Ryson points.

Conquering Dirkley: If you have at least 40 Ryson points talk to Natalie and say you're ready. There are no parts where you're allowed to move, so enjoy this 1 out of 4 ending and be sure to read the text file "Ryson spies" in the epilogue folder.

Join Dirkley: Leave and go to Dirkley southeast and enter the northwestern house. Speak to the left guard behind the counter and tell him about the spy. Go back to the security office and talk to the same guard. Go north into the jails and examine the bottom left jail cell door. Return to the guard. Go northeast of Dirkley and enter Edgar's place and house. Go into his room and examine the pot thing next to his bed. Return to the guard. Talk to the guard again.
Reward: 50 exp and 5 Dirkley points.
Go to dirkley northeast and enter the northeastern house. Go up the stairs and talk to the man.

Terry's quest: Talk to Terry then exit Dirkley and go west and enter the coal mining spot. Talk to the top left man then go down the hole. Move north then return to the top left man. Return to Terry.
Reward: 25 exp and 3 Dirkley points.
Secret hint:
Return to the coal mining spot after finishing this quest.

Ebert's quest: Talk to Ebert then exit Dirkley and talk to the two guards far west of dirkley. Enter the tunnel and talk to the top left guard. Return to Ebert.
Reward: 25 exp and 3 Dirkley points.

Invading Ryson: If you have at least 40 Dirkley points, talk to General Shepard and tell him you're ready. When you can move go into the other room and examine the weapon rack. Finish the end and you beat 1 out of 4 endings! Remember to read the text file "Dirkley" in the epilogue folder.

Secret Ryson quest
If you aid Lacy in the meteor quest, and convince the crargs to leave in the crarg infestation quest, it will unlock a secret quest in Lacy's house!

Dual town quests
When you reach level 5 an igloo will appear on both Ryson and Dirkley. On Ryson it's northwest of Ryson. On Dirkley it's southeast of Dirkley. The man will ask you if you're still good/evil. Depending on what you say you get one of the following quests. At the end of both quests he will ask which town you like and whichever one you pick gets you points for that town.

"Good" quest: Save before going down the stairs as you will die if you run out of time. It's completely dark here so make sure your lantern is equipped. You have 50 seconds to navigate the maze. I've tested it and it's possible to beat it without running, if for some reason you can't run. Below is a link to the picture of the maze with the correct route.
Maze solution
Reward: 100 exp and 10 Ryson/Dirkley points.

"Evil" quest: Proceed down the stairs. This quest has written graphic violence, though not much more than a PG-13 movie. Examine the south book and the dress. Go to the other room and examine the loose papers next to the book. Return to the man.
Reward: 100 exp and 10 Ryson/Dirkley points.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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